
Secret agent was originally designed to fulfill a short term obective to create and manage secrets for the ForgeRock platform running on Kubernetes. Future updates will be limited to bug fixes. The secrets are stored in-cluster as Kubernetes secrets and can also be stored in a cloud secret manager. The secret-agent is a Kubernetes operator that generates the secrets required by the ForgeRock® Identity Platform.
#Types of secret agents generator#
Everyone should think about which of the missions they could try to do over the following week, now that they’ve completed their spy training.Secret-agent - Secret generator and manager for k8s. They can do it themselves, or choose someone else. The spy who found the folder should choose a volunteer to read the final mission. Inside, they’ll find their final mission. The final time everyone plays, the spy should open the folder when they return to their base. Repeat the game as many times as you like, choosing a different spy and guard each time. The guard can also only leave the circle using the space the spy used. Once the spy has touched the folder, the guard must try to tag them before they reach the safe space. The guard cannot move until the spy touches the folder. The spy should try to take the folder, and return to the spy base with it, without being caught by the guard. Wherever they enter will also be their exit point. The spy should choose where they’ll enter the circle. They should do this silently, so the spy doesn’t know who the guard is. The person leading the game should choose one person in the circle to be the guard. If you don’t have a folder, just fold the final mission sheet in half. The file should contain the ‘final mission’ sheet. The person leading the game should place the classified folder in the middle of the circle. Everyone else should sit in a big circle – with a gap between each person that’s big enough for someone to stand in. The person leading the game should choose one person to be the spy. Each pair of spies should work together to complete the tasks on their mission. Put the calculators somewhere for people to collect as they need. Give each pair two copies of the mission for their chosen country, and pens. Peru or India are for spies who are ready to attempt a bigger challenge – and only those with the most problem solving experience will be ready to tackle the tasks of Siberia. Newer spies should head to Egypt, as this is the best mission for beginners to develop their skills. Each pair should decide which mission to attempt. Repeat the game as many times as you like, choosing a different mole and officer each time. The person they’re pointing to should tell them whether they’re right. They can guess at any time by pointing and saying ‘I think you’re the officer’. The mole has three opportunities to guess who the officer is. This means that the agents can’t just stare at the officer – they need to use tactics, for example they could to pretend to be copying someone else. To complete the mission, the officer should change the action as many times as possible, and the agents should copy – without the mole figuring out who the officer is. Their job is to find out who the officer is, so that they can report back to their organisation.
The mole should come back in to the room, and stand in the middle of the circle.Whenever the agent changes the action they’re doing, the rest of the agents should change their action too.Īctions could include – sticking their tongue out, winking or blinking, shivering, rubbing their head, patting their tummy, jumping up and down.
The officer should start doing an action, and the rest of the agents should copy them.They’ll need to pay attention, and follow the officer’s lead. All of the agents should remember who the officer is.The officer’s job is to lead the rest of the agents. The person leading the game should choose one person in the circle to be the officer.
Everyone else should stand in a circle.The mole should leave the room, or close their eyes and cover their ears.A mole is a spy who joins an organisation in order to get information to pass to their own organisation. The person leading the game should choose one person to be the mole.